Backgammon Blitz presents a new take on the Backgammon genre which is unique and a surprising move from the staff at The Fyzz Facility.
Whilst it presents the standard mode of Backgammon, in which (as you probably know already) consists of two players with different coloured counters trying to get to the opponents side while they try to get to yours. But Backgammon Blitz shakes this up a bit. With the addition of Blitz mode, the players can use power-ups to try and halt their opponents. You have items that can freeze the opponent in their tracks, which can offer you a slight tactical advantage as you can go straight past their counters.
With the addition of two player mode as well (although unfortunately offline only) you can let your competitive edge out against your family and friends, assuming they like Backgammon. I went into this one having never played Backgammon before, and I know at least the basics coming out of it. It does function as a learning device as well, with a vast range of tutorials to get you up to speed.
The graphics are also incredibly slick, with the tables and counters looking incredibly good and close to realism. The game runs at a solid framerate throughout and I experienced no lag spikes throughout my playtime.
Where it falls behind though is that if you aren’t into Backgammon this isn’t for you. You probably realised that anyway, but the power-ups aren’t enough to differentiate this from the standard game of Backgammon. It would be good if there was a crazy power-up mode, something you could play in a quick burst, as the game of Backgammon is quite a long one. It’s a fun game, but one for Backgammon lovers mainly.
According to IGN Sony have partnered with Turtle Beach to produce PS4 headsets. You might be thinking what does this have to do with Vita, but the headsets will be Vita compatible also. Expect the headsets to hit around Summer time this year. It’s about time Vita had a headset, so hopefully these will be good ones.
MGXP: The Official Motorcross Videogame, being developed by Pqube Games and Milestone, has been given a release date. It will release on March 28th 2014 for the PlayStation Vita. It looks to be quite promising and looks like it will do the Vita proud.
The sales charts for December 2013 have been revealed, and Terraria makes a good debut at #2. The top 10 from the PS blog:
1)The Walking Dead: The Complete First Season
4)Need for Speed Most Wanted
5)Persona 4 Golden
7)EA SPORTS FIFA 14
8)Assassin’s Creed III Liberation
10)Lone Survivor: The Director’s Cut
Age Of Zombies is a fun game. For a little while at least.
When you first start the game you have to do the story. The main storyline is that Professor Brains is sending zombies through time and you, Barry Steakfries (of Jetpack Joyride fame), must go back and forward in time to stop the zombies. Its the sort of nonsensical story you would expect in a zombie game, and as in most zombie games like this one the story is secondary to the action.
The gameplay itself is actually pretty fun. The dual analog sticks allow for perfect control and precise zombie shooting. The zombies themselves vary too, some shooting at you, some slowly trudging towards you in the normal zombie fashion. However these things don’t stop the game from becoming repetitive. Aside from the slight layout difference and the different bosses I felt like I was playing the same level again and again. Its a real shame, and a big disappointment.
The visual art style however is excellent. Each period of time has its own unique art style and seeing each level is a new experience. Its a shame playing each one isn’t.
We just received a very exciting email containing the release date for the highly anticipated OlliOlli has been revealed by Roll7. It will release on the 21st January 2014 in North America and on the 22nd in Europe. This is something I have wanted to get my hands on for a while and soon we will all have the chance.
Runner 2 is a game in which you run constantly to the right while dodging a wide array of enemy attacks and using all the different moves you are presented with to progress through the level. It is amazing fun to play, and a highly addictive experience.
The gameplay is simple, yet fun and challenging at the same time. The difficulty curve is spot on, and it never feels too hard or too easy, it is just right. It slowly introduces more complex moves but it doesn’t shove them all at you at once, it introduces them gradually. The difficulty also slowly ramps up, always giving you an element of challenge and difficulty which is very important, even essential to this sort of game because otherwise it gets dull and repetitive extremely quickly, but there is no such issue with this title. Gaijin Games have perfected the difficulty increase and the game is a lot better because of it. Nobody likes a game with difficulty spikes.
There are also the retro levels, shown in the picture above, which add yet another dimension to the game. Instead of having infinite respawns you have 3 lives and a slightly harder level to complete. They are also carefully hidden away and require thorough exploration of the world to find, which spices things up a little. They are also keys you need to find to open locks, and when you open the locks you get a new character. This is a fun feature that keeps you interested and amused throughout your playthrough.
The range of worlds also add a change to the background which keeps things interesting. The last world especially has a distinctive art style and music set which is completely different to the rest of the worlds. It was definitely my favourite out of all the worlds and probably the hardest one too.
Aside from the boss battles though, the levels can get fairly repetitive. You are basically doing the same level again and again but with some slightly mixed up enemies. It may sound harsh, but that is just what it feels like. This has to knock its score down unfortunately, but it is a must-buy for any PSVita, regardless of your interest in platformers.